The game pops with color, character reactions, combat slices or explosions, reflections in water and a ripple when you walk through puddles. One of the best things about Tales of Phantasia comes in its obvious style and respect for immersion-even with technical limitations. Games like BioShock or Okami can hold up today because they didn’t seek realism-but style. That being said, when games excel in stylization, they have the ability to be timeless because they never tried to be anything more. What once looked ‘photo-real’ to us in 2010 looks like a pixelated mess now. There is an inherent drawback to that style however-it ages, very fast.
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